Structured Coding for 3D Talking Head Codebase
A Modular and Extensible Framework for 3D Talking Head Generation Research
GitHub Repository ⭐ Star us on GitHub if this project helps your research!
🎯 Overview
This repository provides a foundational framework for any AI model training project. It serves as a base for accumulating and reusing essential model code, enabling rapid development of custom modules and avoiding reinventing the wheel.
The framework adopts a decoupled trainer architecture that automatically manages the entire pipeline—from data loading to model evaluation—with a robust configuration management system.
By embracing structured programming, complex code is divided into independent modules, greatly improving code standardization, maintainability, and readability.
Key Features:
- 🔧 Modular Architecture: Decoupled components for easy extension and customization
- 🎨 DiffPoseTalk Model: Implements diffusion-based talking head generation with style encoding
- 📊 Unified Training Framework: Trainer-based system with full pipeline automation
- ⚙️ Flexible Configuration: YACS-based hierarchical configuration management
- 📈 Experiment Tracking: Built-in TensorBoard and WandB support
- 🚀 Production Ready: Comprehensive logging, checkpointing, and evaluation tools
🗒️ TODO Plan
- Develop support for audio-visual dataset collection
- Design and implement an audio-visual data collection workflow
- Provide tools for data annotation and preprocessing
- Integrate with the existing data management and training pipeline
- Implement Mesh Rendering using
pytorch3d.renderer - Develop a FLAME texture rendering pipeline
📁 Project Structure
1 | 3DTalkingHeadCodeBase/ |
📁 Trainer Architecture
1 | Trainer |
🏗️ Architecture
Trainer-Based Training Paradigm
The framework adopts a decoupled trainer-based architecture that separates concerns:
1 | # Automatic pipeline management |
Trainer responsibilities:
- ✅ Data loading and preprocessing
- ✅ Model initialization and checkpointing
- ✅ Training loop with gradient updates
- ✅ Validation and evaluation
- ✅ Logging and visualization
- ✅ Learning rate scheduling
Configuration System
The most fantactic component is the config system which can include all config parameters in the project.
Only one yaml file you can config your own project and fast set up the training pipline, just like the following overview config:
1 | # Example configuration |
More exciting things include extending your custom parameters to the ENV.EXTRA, which is an extendable configuration.
When you cannot find your parameters in the base/base_config.py file and do not want to add them as global configurations across all projects, you can use this method to create a custom yml configuration file.
Note that the STYLE_ENC_CKPT parameter does not appear in the base/base_config.py file.
1 | ENV: |
Registry System
All components in the CodeBase are set up using the registry system. By using the @TRAINER_REGISTRY.register() decorator, we can register all defined modules into a centralized pool. Through the configuration file, we can then select the corresponding module to compose the required project. This approach is highly convenient and reusable!
1 | from base import TRAINER_REGISTRY |
📊 Supported Models
Models can be difined using the components from models/lib including the head, backbone and tail config. Some standard module can be reuseable in this way.
| Model | Type | Paper | Status |
|---|---|---|---|
| DiffPoseTalk | Diffusion + Style | [Sun et al., 2024] | ✅ |
📈 Datasets
| Dataset | Description | Subjects | Status |
|---|---|---|---|
| HDTF-TFHP | High-definition talking face with 3D head pose | - | ✅ |
🛠️ Advanced Features
Distributed Training
Distributed training allows you to scale your training process across multiple GPUs or machines. This is particularly useful for large-scale models or datasets. The framework provides built-in support for distributed training using PyTorch’s torch.distributed module.
1 | python -m torch.distributed.launch \ |
Experiment Tracking
Experiment tracking is essential for monitoring and analyzing your training process. The framework supports both TensorBoard for local visualization and WandB for cloud-based experiment tracking. These tools allow you to log metrics, visualize training progress, and compare different experiments.
1 | # Automatic logging |
Model Checkpointing
Model checkpointing ensures that your training progress is saved periodically, allowing you to resume training from the last saved state in case of interruptions. The framework automatically saves the best model and supports resuming from checkpoints.
1 | # Automatic best model saving |
📝 Adding New Components
Add a New Model
1 | from base import BaseModel, MODEL_REGISTRY |
Add a New Trainer
1 | from base import TrainerBase, TRAINER_REGISTRY |
Add a New Dataset
1 | from base import DatasetBase, DATASET_REGISTRY |
🔧 Development Guide
Project Philosophy
This codebase follows a registry-based modular design where:
- All major components (models, trainers, datasets, evaluators) are registered
- Configuration is centralized and hierarchical
- Training pipeline is fully automated through trainer classes
- Easy to extend with new models and experiments
Key Design Patterns
- Base Classes: All components inherit from base classes in
base/ - Registry Pattern: Use
@REGISTRY.register()for component discovery - Configuration-Driven: All hyperparameters managed through YACS config
- Decoupled Training: Trainer handles all training logic separately from model
📖 Citation
If you find this codebase useful for your research, please consider citing:
1 | @software{3DTalkingHeadCodeBase, |
📄 License
This project is licensed under the MIT License - see the LICENSE file for details.
🙏 Acknowledgments
- Dassl.pytorch for the foundational training framework architecture
- DiffPoseTalk for diffusion-based methods
- YACS for configuration management
- PyTorch team for the deep learning framework
- The talking head research community
📧 Contact
For questions and feedback, please open an issue or contact the maintainers.
Structured Coding for 3D Talking Head Codebase

